Prototype Pattern

The prototype design pattern is a creational design pattern that allows an object to be cloned, creating new instances by copying an existing object, known as the prototype. This pattern is particularly useful when creating a new object from scratch is resource-intensive or when an object should be replicated with slight modifications. Motivation In many real-world scenarios, objects are not designed from scratch but are built upon existing designs. The prototype pattern follows this approach by allowing an existing object to be duplicated and then customized without affecting the original object....

August 30, 2024 · 2 min · 401 words · Me

Apache Kafka

What is Apache Kafka? Apache Kafka is a distributed streaming platform that enables real-time processing of data streams. It provides two primary functionalities: Creation of real-time data streams: Kafka allows for the continuous flow of data in real time, with latencies as low as milliseconds. Processing of real-time data streams: Kafka facilitates the real-time processing of incoming data, enabling immediate actions based on predefined conditions. Example Use Case Imagine a smart electricity meter generating data every minute....

August 30, 2024 · 13 min · 2637 words · Me

Adapter Pattern

The Adapter Design Pattern allows objects with incompatible interfaces to work together. It acts as a bridge between two interfaces, adapting one interface to another that the client expects. Problem Statement When building software systems, it is common to encounter situations where an existing class or component has an interface that does not match the interface required by a specific client. Modifying the existing class to meet the new interface could lead to breaking other parts of the system or complicating the code unnecessarily....

August 26, 2024 · 4 min · 755 words · Me

Bridge Pattern

The Bridge design pattern is used to decouple an abstraction from its implementation, allowing both to vary independently. This pattern is particularly useful when dealing with a potential “Cartesian product complexity explosion,” which occurs when multiple abstractions and implementations multiply the number of classes needed. Code Structure Renderer Interface: Renderer: An abstract base class that defines the method render_circle(radius). This method serves as the interface for rendering shapes. Concrete Implementations of Renderer: VectorRenderer: A concrete implementation of Renderer....

August 26, 2024 · 2 min · 403 words · Me

Builder Pattern

The Builder Design Pattern is a creational pattern that provides a way to construct complex objects step by step. Unlike the abstract factory pattern, the builder pattern is more about constructing a single object, rather than families of objects. Why Use the Builder Pattern? The Builder pattern is particularly useful when: Complex Object Construction: When an object requires multiple steps to construct, where each step may involve different parts of the object....

August 26, 2024 · 6 min · 1223 words · Me

Composite Pattern

The Composite Design Pattern is a structural design pattern that allows you to treat individual objects and compositions of objects uniformly. This pattern provides a way to group objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly, thereby simplifying the client code. Motivation In software development, there are scenarios where you need to work with both individual objects and collections of objects....

August 26, 2024 · 4 min · 827 words · Me

Decorator Pattern

The Decorator Pattern is a structural design pattern used to add additional behaviors or responsibilities to objects dynamically. Unlike subclassing, where additional functionality is achieved through inheritance, the decorator pattern allows the augmentation of an object’s behavior without modifying its structure or the need for inheritance. This promotes adherence to the Open/Closed Principle and Single Responsibility Principle in software design. Motivation The main motivation for using the decorator pattern is to add features or functionality to existing objects in a flexible and reusable way....

August 26, 2024 · 7 min · 1407 words · Me

Design Patterns

Before we get to the design patterns themselves, there is just one more piece of housekeeping that I wanted to mention, and that is to do with the so-called Gamma categorization. Typically, in design pattern literature, regardless of which language of design patterns we are talking about, we split all the design patterns into several different categories. These categories are often called Gamma categorization, named after Erich Gamma, one of the authors of the original Gang of Four book that uses C++ and Smalltalk....

August 26, 2024 · 5 min · 1008 words · Me

Facade Pattern

The Facade Design Pattern provides a simplified interface to a complex subsystem. It offers an easy-to-use API while hiding the complexities of underlying systems. In software systems, this allows clients to perform operations with minimal code, while still enabling power users to access lower-level functionality when needed. In this example, a Console class is implemented as a facade to manage Buffer and Viewport components, which handle the complexity of text manipulation in a console-based system....

August 26, 2024 · 3 min · 512 words · Me

Factory Pattern

Factory Method and Factory Class Implementation The Factory Method and the Factory Class design patterns, which are essential for creating objects in a way that is both flexible and adheres to object-oriented principles like the Single Responsibility Principle and Open/Closed Principle. The discussion begins by introducing a simple Point class and evolves into explaining how to initialize points using both Cartesian and Polar coordinates while maintaining clean and understandable code....

August 26, 2024 · 6 min · 1069 words · Me